Unlife
(Necromancy)(Necromantic)
Reversible

Range:  0
Components:  V, S, M
Duration:  Permanent
Casting Time:  1 round
Area of Effect:  Special
Saving Throw:  None

This powerful magic enables the caster to create undead from corpses and skeletal remains. Undead take 20 turns (minus the level of the caster) to come to unlife, and upon appearance, will attempt to carry out one task or action stated in he spell-casting (typically, to attack the first creature other than the caster to enter the place where the spell was cast). The created undead is not otherwise under the control of the caster. The caster has a 7% chance per level over 13 of successfully choosing the type of undead created. Otherwise, roll 1d100 and check in the appropriate column of the following table to determine what sort of undead the carrion is transformed into.

	Undead Resulting	Level of the Caster
	after Transformation	14-16	17-19	20-22	23-25	26-28	29+
	Skeleton or Zombie	01-12	01-10	01-08	01-06	01-04	01-02
	Ghoul	13-25	11-23	09-21	07-19	05-17	03-15
	Ghast	26-36	24-34	22-32	20-30	18-28	16-26
	Shadow	37-48	35-46	33-44	31-42	29-40	27-38
	Wight	49-57	47-55	45-53	43-51	41-49	39-47
	Wraith	58-64	56-62	54-60	52-58	50-56	48-54
	Mummy	65-71	63-69	61-67	59-65	57-63	55-61
	Spectre	72-83	70-81	68-79	66-77	64-75	62-73
	Ghost	84-87	82-85	80-83	78-81	76-79	74-77
	Vampire	88-93	86-91	84-89	82-89	80-89	78-89
	Other (DM's Choice)	94-00	92-00	90-00	90-00	90-00	90-00

Note that the undead created must be of a Hit Dice equal to or less than the level the corpse had while alive. If the table indicates a type higher than this, the remains are animated as the most powerful type of creature they can be, i.e., an undead equal (or as near as possible) to the victim's original level. Normally, only a single undead can be created by this spell. Sometimes (2 in 6 chance) two or three may be inadvertently created if other carrion is within 20 feet of the casting. Types of extra undead cannot be selected by the caster, nor are such extra undead obligated to carry out any task or refrain from attacking the caster, who may not even be aware of their existence.
The reverse of this spell, go down, causes a single undead to be reduced to lifeless remains (if non-corporeal, it is reduced to dust forever). Such remains (but not dust) could be reanimated by later magic. The material components for both forms of the spell are a pinch of dust, a drop of blood, a drop of water, and a fragment of bone.

